![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzGsH3rjMRgka6Vfhtlj7GFSiaRG046WcWByjjvJf6TbQF2aR3lF5Pjs2x7Wq6y8mdYca_sHPo1gSdD_opX9DM4X2W_gjJd4EQ_Owu28DS63Q9BvARVGSnMqO6Se6DuL43rv4LXw4drXX1/s1600/character+design+paint+comic.jpg)
From my initial sketches I created a character using all the traits I thought worked best. The top left image was the final outcome from that. I did a turn around of the character, which is standard practice for character design. This means when it comes to animating the character I don't have to spend time coming up how the character will look from a certain viewpoint. I also added a few basic emotions that I'd be using in the animation as this will help speed up the process when it comes to actually animating the character.
After designing the character I thought about how I wanted to colour him. Originally the colour scheme was going to be a standard vivid cartoon colour scheme, I tested a range of different colours and settled finally on the top right image.
During the weekend I attended thought bubble comic convention where I got to read and see a huge range of illustrative styles. A few artists used only black white and one other colour, I thought this could look really interesting for an animation so I went back to colour design and started testing again.
I first started with testing different shades of washed out versions of the primary colours, I then decided I would use green.I followed this by testing lots of different shades to find which would be the best one both for this character and all the other designs that would be featured in this animation.
I took the colours I'd created and asked a variety of people which they thought worked the best a large amount agreed that the third from the left worked thi
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