Sunday, 17 January 2016

Applied: digital water colour tests

We discussed using water colour in our animations however there were some big issues surrounding doing so mainly material cost, if we did a 1:30 of animation it would be 2160 pieces of watercolour paper at 24fps. This would be very costly and over ambitious in the time period given. I suggested the possibility of using digital watercolour as an alternative. I hadn't done much of this before but I had been experimenting with brushes in photoshop a lot recently. I tried using the stock water colour brushes and also downloaded a few from the internet however noting produced the effect I wanted. I started to tweak one of the internet brushes in the brush settings. I found altering settings that involved jitter worked really well as the made the brush come out more randomly. I reduced the flow of the brush which preserved its texture a lot better. 


Above was the result of the final brush I created I was very happy with the effect generated however the main thing I couldn't really achieve was the leaching you get when pigment gravitates to the edges of the brush strokes. I put a cartridge paper texture under the piece which made it seem a lot more realistic. I want to try and overlay some of the same texture of the top to give the piece more depth but haven't worked out how to do it effectively yet I'm sure there's a simple solution.

I then gave a quick test on using the watercolour in animation. I used some old line work to test out some colouring methods. I tried drawing frame by frame watercolour but I found it to be too crazy and messy it was not pleasant to look at. I then used some settings in after effects with track-mats which only show the animation through sections that are coloured and I used a continue fill effect to make the centre a solid colour to allow the effect to work. It produced some nice results which are worth exploring in future.


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