Storyboarding is arguably one of the most important stages in production and something I can often find it quite intimidating. This time however I really enjoyed the whole process and I am glad invested quite a bit of time into it. I started on post it notes and slowly went through my treatment panneling every shot. I thought carefully about trying to reuse shots if I could to save time when it came to production but made sure that didn't come at the expense of the story. For this project I really tried to push some more 3 dimensional camera shots and use a variety of camera angles. I have a habit of producing very flat work from not many angles so this was a good opportunity to break out of that. I felt that this lot of storyboards did that successfully.
A lot of shots got cut and altered to create the final rough version of the storyboards. Once I was happy with the first rough edit I cut the storyboards into a quick animatic to see how they run and whether more or less shots were needed before I redid them in neat.
I was fairly happy with the edit there were a couple of amendments and additions but after that I could move on to mocking up the boards in neat. The final boards where all pretty much the same other than some slight shot adjustments. I think I need to add some more lighting to some of the shots. I did not add that much layout to a lot of the shots as this is something I am planning on establishing further with environment design.
link to my final storyboards on boords: https://app.boords.com/s/5e3d4k
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