Monday, 18 May 2015

Further 3D layer experimentation


For the first scene I wanted a side ways 45º pan which required the house in the centre to be a 3D object. I was very unsure how to do this at the
start other than I new I'd be able to position 2d layers together like putting together a box. I was however concerned with everything lining up. This is where maya came in. I created the house as a simple polygon in maya then made a uv map of it so it was flattened out as a 2D plan of the original. I could then reassemble this in after effects. The result was in real life only half a house but created the illusion to the camera that the whole thing was there and in 3D. This method also allowed me to keep the style of the 3D objects in line with the rest of the animation.

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