After all the test designs and looking at mood boards I came out with my final design for the worm character. Its both aspects of the designs I liked the most but also optimised for 3D as the level of detail is pretty low. Although rigging up the character will be a bit different and challenging modelling the character should be a lot quicker than a biped to make up the time lost. I also tried out some colours for the characters texturing I will definitely use the pixilated spot design on its back but I was unsure which palette I want to use for the worm.
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