Saturday, 20 February 2016

responsive: Brompton designing buildings

Once I'd animated my character I had to start designing the buildings for the background which was actually a far more important aspect of this animation. I knew I wanted the buildings to be simplistic however they needed to obviously recognisable from simple shapes. This would be both down to the design and also choosing buildings that are more recognisable. 
I started by mood-boarding designs of buildings that I like but also fit the "graphicy" aesthetic I was going for in my animation. The hardest part of the design was establishing a colour palette for the buildings. I knew it was important that it wasn't the same as the character as you wouldn't be able to distinguish the character from the background. I figured the best this to do was go monochromatic, I found a particular shade of blue worked very well with the character however I was worried that just using blue would indicate it was night time. I asked a few of my peers and they advised that if I was only using light shades it wouldn't create a night time effect. I went with their advise and it was a good move. Below are all the buildings used in the animation;

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