Thursday, 13 April 2017

timing errors

Something I quickly encountered in production were timing errors in my animatic. Although I felt the pacing of the animatic worked well often I needed longer for the movements of the shot and sometimes shots needed a bit more room to breath. Fortunately this hasn't added any extra time to production and a lot of it is resolved through holding frames. In future (although I tried to do so in this animatic) I need to put more movements into the storyboard to better time my shots.

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