Saturday, 21 November 2015

Ribbon spline test

The main thing that was very different about my model compared to the demo version is that normal ik handles would not be sufficient. My character needs lots of squash and stretch actions which normal jointed geometry's can't get. For this I was told a ribbon spline would be the best thing to use. I looked at a few online tutorials however I found this was to be the best https://www.youtube.com/watch?v=y3wGqkSbw5c. I made just ribbon spline by itself as a technical exercise before applying to my model. Making one was a lot quicker than I thought it would be and the movement is so mauch better for my model.

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