Tuesday, 24 November 2015

skin binding painting weights

Binding the skin was a much simpler task than I thought it would be. Although there haven't been many "magic button" solutions for this rig this felt a little bit like one of them. There were no issues during this process which was good because I doubt I'd of known what to do with them I don't think I fully understand what happens during the binding process.
Painting weights I found very interesting as it allowed me to tweak the characters movement characteristics so if I knew it was going to be animated a certain way I could change the influences to help it do so. I found that a lot of the default influences around the controller joints where pretty accurate around the area they were supposed to be controlling only minor tweaking was necessary. most of the changes were removing influences from other joints. I did find at the start that I took away far too much which created weird movement and that a slower approach with more testing produced much better results.

No comments:

Post a Comment