Tuesday, 1 December 2015

modelling my worm

Once we'd received feedback from the interim crit we were able to model our characters. I struggled at first on how to approach making this character as it was very different to the demo character we'd be building. I tried making it by deforming a cylinder and this produced a horrible result this was because I was trying to cut corners thinking I'd speed up the process. By doing this I ended up waisting more time. Matt showed me a much better way of starting which I then used to start it from scratch. It was far more similar to the way we built the demo character, I realised then that this is the best way to start a good character to build the best geometry possible.
I created one segment then I duplicated it across a few times. I deformed it on each iteration as I wanted the worm to be asymmetrical to give it a goofier feel.

Producing the face was a little more difficult because of the shape it was hard to make sure it had good geometry whilst also looking good when smoothed. The face was the most cartoony part of the character design I was worried it would not translate very well however I was pleasantly surprised with the result which I thought was very successful.

I finished the modelling process by mirror the character. This should have been the easiest stage however I had a few problems. The first was that I forgot to delete my history which stopped it working the first few trys. After that was resolved I had a few issues with verts that merged which should have. This was an easy fix by just creating some more in the right places. 

No comments:

Post a Comment