Sunday, 6 December 2015

Limitation: uncanny valley

The uncanny valley is a trait with realistic animation which is described through a graph. How  relatable a character is goes up proportionally to how realistic the character is until an event horizon which the character become too real an slightly off looking. This is the pit of the uncanny valley and creates some creepy monstrosities. This limitation has emerged with the development of 3D animation. Animators being able to create more and more realistic characters has enabled this unfortunate trait however improving technology should help animators dig there way out of the valley in the near future.

Shot from the polar express a film that has all 100 minutes at the bottom of this valley. The biggest problem faced by uncanny characters is dead eyes that seems to be something that realistic 3D characters can't solve.
 
This is a nice graph showing the uncanny valley with some examples.

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