With 2D animation once the animatic is made and the characters are designed people can start animating right away however with 3D animation there are a lot of preproduction processes to do before production can commence.
Before animators can start production characters must be modelled, rigged and textured before they are ready to go into production. If theres lots to be prepared there will have to be a long wait before animation can actually start. This can be very costly for a studio. There are many specific skills that a 3D animator could hone over a long amount of time which would force them to be stuck in a very specialised area. Whilst in other fields of animation you can focus more so on becoming a better animator (focusing just on the production) to be a 3D animator you need to have a wider range of technical skills to get to the animation stage. This could prove to be a problem for the independent animator who may be working alone there are many more tasks they'd have to be able to perform. These specialists may also have these skill sets in different softwares which can become problematic for animators seeking employment with studios who use different softwares. Specialising at a skill in a type of software may close opportunities to some jobs/studios that use another kind of software.
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