Tuesday, 8 December 2015

Finishing off the demo character

I had make the final touches to the character, a few issues from previous mistakes cropped up during this process. When trying to connect the eyelids to the head the constraint would not work for some reason. I realised that there were some issues with the hierarchy and the head controller was not parented to the neck so the controllers movement was not quite right. Solving this allowed me to apply the parent constraint to the eyelids.

Due to impatience I had been scrubbing through some of the tutorial videos which meant I had actually missed some key pieces of information. One thing I missed was that the legs contain two different IK handles. It was apparent when I couldn't put a pole vector on the knee locator. It was a simple fix I just deleted the leg IK's and made sure they were put back in the correct region of the hierarchy however if I'd watched the video properly at the time I would have not wasted time now trying to figure out and solve what went wrong.

The main task was putting in the custom controllers however at this stage I had already done them on my worm model so it was fairly painless process doing so just quite laborious. I had to fix some of the weight paints as the foot controls brought up some issues surrounding it.

I was pleased with the overall model as it showed my learning process through maya and was an embodiment of that however it was far from perfect. There are a lot of things that could be improved with it most of which lie in the rigging process.

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