Wednesday, 2 December 2015

Starting to animate my worm

I wanted to start animating with what would be the hardest movement because I knew once I'd sorted that the rest would be a lot easier. The motion I started with was my worms walk cycle I knew once I'd figured out one cycle it could be duplicated. Looking at reference material I knew the secondary animation of the segments was really important when the worm was moving. I struggled for a while to get the timing of the secondary motion right but once I'd made it work it seemed a lot more obvious how to get that movement.
At this stage I didn't have importable scenery or the secondary character but I wanted to test character interaction and camera movement. I used a box to fill in for James's character and I was surprised at how much I could add to it by giving it some simple movements. When I do the actual animation I'll redo the worms movement to see if I can improve upon it and animate the spider along side in a similar way. 

No comments:

Post a Comment