Tuesday, 1 December 2015

texturing my character

I went for the more pastely colours from my different palettes from the pre production phase as that is what feedback suggested was best in the crit. I found that it was good to paint outside the lines on the UV as when I didn't it created white gaps on the character.  I was ready to test other patterns on the worm but when I used this first one it came out exactly how I wanted it to in relation to the original designs. 
Once I knew the man colour pattern worked I proceeded to added the spots I had to try a few different sizes on the map as it was hard to get them to the correct size when the texture was actually on the model. 



I had some problems which must have cropped up during the mirroring process but there was a dodgy vert in the mouth that was messing up the uv map of the mouth causing some unpleasant effects. I figured deleting it was the best solution and it didn't seem to cause any negative side effects.

No comments:

Post a Comment