Once my model was all bound and the influence weights were fixed I realised I'd forgotten to create a master controller. When the controller was set up I realised that something was really one when I moved the controller the entire middle of the worm went crazy.
I was completely lost on what the problems was I tried to resolve it myself I thought it could possibly be do with my hierarchies however I was way off with that. I emailed matt about it were he managed to fix the problem.
The problem was the clusters were attached to the controllers but also parented or parent constrained to the worked coordinates of the controller. This caused accumulative manipulation, this is when a controller is moved the object is moved twice by two forces causing the accumulative motion. Matt used a custom expression which stopped this by tying the clusters to the controllers so they were only effected locally. This completely solved the issue and allowed me to animate my character. The problem was probably down to an error when creating the ribbon spline I should have done more research into making one to get a better understanding this may have prevented this issue.
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