James volunteered to do a large portion of the sound since I did a bigger bulk of the post production. We went over the animation before hand so we could discuss what sound we thought should go into the final composition. He sourced a large amount of the sounds from sound libraries/internet, however some of the sounds we needed to make our selves. Most of the sounds we needed to make were character sounds of moans and shrieks. we spent a few hours in the sound booth getting these sounds we both voiced our own characters and directed each other sounds. I felt I was a little more directive when it came to the recording I knew exactly what I wanted for the sounds and the emotions they should portray however I found it difficult to try and make/direct James to create these sounds.
James put the rest of these sounds into the sequence and sorted out the levels. Once he'd finished that I went over all of the sounds for a second edit I added a few background sounds, changed the levels and replaced sounds I thought did not work. I felt it was important that I was involved in the editing process of the sound even if it was right at the end because sound can completely changing the tone and meaning of the animation.
I felt we should have planned the sound at a much earlier stage in the production, it was a bit of an after thought and I think it was obvious when watching the final animation that it was. This is something to bare in mind for future productions as sound design is very important. I found trying to not take control over the sound design difficult or overly critique however it was important I didn't as its a joint creative process. This has been a learning curve for me to relinquish creative control of some aspects as I am not used to collaborating.
No comments:
Post a Comment