James modelled the background and I was tasked with texturing it. We'd already done some pre production tests on this so a lot of the design side of this had already been planned out and been well received. I wanted an environment that was really pretty but also that was quite cartoon like. The first thing I worked on was the leafs for the tree tops. I used the same square brush method I had previously with a very similar palette which was set for the whole project. I was really happy with how it looked however I wanted to add another element so I decided to use the same effect but using a different shape. I made a triangular shaped brush in photoshop then used it in the same way and it created a nice texture that was a bit different to the others. ![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitzV-_Xm3NFDNZ0Xv3nCaINxlWplHtAWaGq-IFcKO8BIhzT2OV3_jVABX4Z0gPppeETVXMnbdYjC_eb8NPNteJFgNonEXr2Hh8lwfnDcOlaYlvto2P9LFZnWJxvJTiQ1cJoxG6ZlpWWka1/s400/middletreetoptrianglesuvcutforblog.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitzV-_Xm3NFDNZ0Xv3nCaINxlWplHtAWaGq-IFcKO8BIhzT2OV3_jVABX4Z0gPppeETVXMnbdYjC_eb8NPNteJFgNonEXr2Hh8lwfnDcOlaYlvto2P9LFZnWJxvJTiQ1cJoxG6ZlpWWka1/s400/middletreetoptrianglesuvcutforblog.jpg)
I used a similar method with the tree trunks but I drew black lines over the top, which actually worked out a lot better when the texture was on the models. The only problem I found with this is it didn't match some of the uv maps 100% so the patterns go a bit funky however it sort of fits the general aesthetic. For textures such as the ground and the bushes plus other texture where the shapes where a bit trickier I used a one size fits all style solution to texture them. I used the same texture as above but I made sure the entire jpeg was covered so the object would definitely be completely covered.
Finished tree with both trunk and bush textures.
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