Wednesday, 2 December 2015

First tests with cameras, lighting and rendering + final crit

After I'd finished texturing everything I moved onto a test render of the environment. This would be a test of a moving camera, lighting a scene and rendering it. I thought this would be a simple enough task however my very rudimentary understanding of all these things made sure there were plenty of roadblocks during this technical test. The first thing I tried working with was the camera. I was trying to created large camera sweeps that showed the entire environment and I tried to animate it the same way as a character and the results were quite jerky. A much better way that I should have done and will for the final scene is to put a camera on a curve which can use it as a track. The next issue I was having was with lighting. The problem was with using directional lighting and I could not get it to light the scene correctly. I now know the problem was with both render settings and the settings of the lighting but at the time I just opted for lighting the scene with spot lights. This was the first time I was batch rendering with this project so I did a bit of research into what would work best, a few sources said tif files were good to render with as they remain uncompressed so theres no loss of quality when working with them.
This is the final outcome of the tests, the colours are really off this is mainly due to the lighting set up and also the colour correction in the render settings in maya. I was happy with this as a test and it was done just in time for the final crit which meant I could get feedback on it. Generally the feedback was very positive on the work, the title was not well received which was fair it had been put together quickly and badly. 

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