After getting the green light on the swimming animation I knew what I was doing with the divers was ok and proceeded with the rest of the animation. I made a list with ollie of all the animations that needed to be done for all the scenes and divided up the work. The next piece of animation I wanted to try was the diver on a treadmill. I'd never done a run cycle before this however it was a much easier task than the swim cycle as I could use the animators survival guide for reference rather than having to use live action footage. I started by animating the legs and body pose to pose. There were 7 key poses on each side totalled to a 14 pose loop. Once I'd done that I adjusted timings and small tweaks either to the motion paths or the speed using the keyframe graph editor. Once I was happy with the legs and body I did the motion of the flippers, arms and head. This was much quicker to animate than I thought it would be and I was very happy with the results.
Saturday, 26 March 2016
Responsive: running diver
After getting the green light on the swimming animation I knew what I was doing with the divers was ok and proceeded with the rest of the animation. I made a list with ollie of all the animations that needed to be done for all the scenes and divided up the work. The next piece of animation I wanted to try was the diver on a treadmill. I'd never done a run cycle before this however it was a much easier task than the swim cycle as I could use the animators survival guide for reference rather than having to use live action footage. I started by animating the legs and body pose to pose. There were 7 key poses on each side totalled to a 14 pose loop. Once I'd done that I adjusted timings and small tweaks either to the motion paths or the speed using the keyframe graph editor. Once I was happy with the legs and body I did the motion of the flippers, arms and head. This was much quicker to animate than I thought it would be and I was very happy with the results.
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OUAN503,
responsive,
StudioBrief2
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