Tuesday, 9 May 2017

Long shot performance

During this animation I was often careful with the use of long shots as I knew they can often be a lot more time consuming to animate because you have to animate the entire character because all of them is in shot. There were shots however that needed to be long shots to help tell the story. These shots in the end prooved to be some of the best shots in the film in my opinion. I felt these were the best shots because I managed to get across good performance in these shots compared to others.

Since the entire body is in the shot it gave me more to play with in getting the character across such as moving the legs at different paces to get across that the character is scared.


In this shot I really wanted to take advantage of it being a quite shot. I wanted time for the viewer to breath after an odd LAV section they would have just watched. Having it a long shot meant I could emphasise the character being a bit lost and use the whole body to get this confusion but nonchalance across.

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