I recently animated a scene where the main character is slapped by a floating hand. I thought this would be a very straight forward thing to animate but I was something did not look right with all my attempts as the timing was all wrong. I could not figure out what was wrong so I asked a tutor. I was told about a rule of hits in animation about not actually showing the hit. The problem with the way I was animating the scene is the hit looked too laboured because there was too much emphasis on the connection between hand and face. I completely redid the whole scene changing the timings so there isn't actually a frame that lands on the slap.
This is a really useful tip to remember which I can carry through to other scenes that contain impacts in this animation.
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