Showing posts with label modelling skills. Show all posts
Showing posts with label modelling skills. Show all posts

Tuesday, 13 October 2015

UV Mapping maya

Yesterday we UV mapped our models. I was not 100% sure what UV mapping was before the session or what was involved in doing it. It was a very simple process but a is important for texturing our model well at a later date. The UV map will essentially allow me to draw onto the model and it should be perfectly wrapped on to it if the map is done correctly. The skill of being able to map a model seems like a universal one just requires the knowledge of where to make cuts in the model.



modelling in maya

Last year we had modelled in maya but this task was a lot more complex. This was a great study task as it forced me to learn a very good selection of tools that can be used universally when modelling. In the first stage of this task we had to use a selection of tools and throughout building the model the very few were added showing you only need a small selection build something fairly complex. This study task reinforced the importance of good topology on your model as this will effect the animation of it later. also always trying to use as little poly's as possible in your model making it far less complex. I will very easily be able to transfer the skills from this study task to build my own model from scratch.